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THE ART OF THE NEXT HAND EXC-WORLD.COM Know your cards

The dealer’s notebook / Keep the pot in view at your own pace

Hand Rankings

Space for a hand and a little perspective. Explore Hand Rankings and practice a patient fold one hand at a time.

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TABLE NOTES

Straight flush and royal flush

Consider these points when using this feature. A straight flush contains five consecutive ranks all in one suit. An ace-high straight flush, ten through ace, is called a royal flush. An ace can also be low in ace-two-three-four-five, but a sequence cannot wrap from king through ace to two. These details provide context for the choices described here.

Four of a kind

Consider these points when using this feature. Four cards of the same rank form four of a kind, with one additional kicker. Compare the rank of the four matching cards first. If those four cards are shared on the board, the highest available fifth card can decide which player's five-card hand is stronger. Keeping the full context in mind helps avoid misunderstandings.

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Full house — details

The following details clarify how this works. A full house combines three cards of one rank with a pair of another rank. Compare the three-card group before the pair. If seven available cards contain two different three-card groups, use the higher group as the trips and two cards from the lower group as the pair. If a question remains, the FAQ form provides a way to contact the operator.

Flush — details

This overview brings the relevant details together. A flush contains five cards of one suit without requiring consecutive ranks. Compare the highest card, then the next highest as needed until a difference appears. Only the best five flush cards count, and one suit is never stronger than another suit. A careful reading can help you distinguish the different situations.

Straight

The following details clarify how this works. A straight contains five consecutive ranks with any combination of suits. The highest card determines its strength, except that an ace-low wheel is five-high. Duplicate ranks cannot occupy separate positions in the sequence, and six available consecutive cards still produce only a five-card hand. These details provide context for the choices described here.

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Three of a kind — details

Consider these points when using this feature. Three cards of the same rank form three of a kind when the hand is not a full house or four of a kind. Two additional high cards act as kickers. A pocket pair matching a board card is often called a set, but the ranking category remains three of a kind. The same principles apply each time you use this part of the site.

Two pair — details

For this topic, keep the following in mind. Two pair contains two cards of one rank, two of another rank and one kicker. Compare the higher pair first, then the lower pair, then the kicker. If seven cards contain three pairs, only the best two pairs and the best available fifth card make the final hand. You can return to this explanation whenever you need a reminder.

One pair — details

Keep these details in view as you continue. One pair uses two cards of the same rank and three kickers. A higher pair beats a lower pair regardless of the kickers. When the pair ranks match, compare the remaining three cards in descending order until a difference determines the winner or an exact tie remains. If a question remains, the FAQ form provides a way to contact the operator.

High card

For this topic, keep the following in mind. When no stronger category applies, the best five available ranks form a high-card hand. Compare those cards from highest to lowest. An ace normally plays high, and the sixth or seventh available card cannot break a tie between identical five-card hands. Read this alongside the related information on this site.

Read the board before comparing

For this topic, keep the following in mind. Hold’em always selects the best five cards from seven available at the river. A strong board can give several players the same full house, straight or flush. Your private cards help only when they improve the best five-card combination; merely holding a higher unused card does not win a tie. The same principles apply each time you use this part of the site.